﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Tedu.ARPGDemo.Character
{
    /// <summary>
    /// 玩家状态类：存储玩家数据
    /// </summary>

    public class PlayerStatus : CharacterStatus
    {
        public override void Death()
        {
            base.Death();
            print("玩家死亡，游戏结束");
        }

    }
}

